A malevolent entity, shrouded in living darkness, silently stalks the stragglers who venture too far from their warbands.

At the start of each combat phase, the player with initiative can pick 1 enemy fighter more than 6” away from any other visible fighters and roll a dice. On a 6, that fighter is taken down. On a 1-5, their opponent can pick 1 enemy fighter more than 6” away from any other fighters and roll a dice. On a 6, that fighter is taken down. On a 1-5, the sequence ends.