1. Check Warband Morale

Each player counts the amount of fighters in their warband that has been taken out of action during the battle. If at least half the fighters in a warband has been taken out of action - the controlling player must take a Morale test.

<aside> <img src="/icons/die6_gray.svg" alt="/icons/die6_gray.svg" width="40px" /> Morale Test

Roll one D6:

<aside> <img src="/icons/skull_gray.svg" alt="/icons/skull_gray.svg" width="40px" /> Leaderless

If the warband leader has been taken out of action, the hero with the highest Bravery characteristic must take the morale test. If all heroes have been taken out of action, the warband automatically fails its morale test.

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<aside> <img src="/icons/skull_gray.svg" alt="/icons/skull_gray.svg" width="40px" /> Withdraw from battle Sometimes you might wish for your warband to flee from a losing battle to lessen the impact of injuries. When checking warband morale, if at least half of the fighters in your warband (rounding up) has been taken out of action, you can choose to withdraw. If you do so, all fighters in your warband are immediately removed from the battlefield. Fighters removed in this manner are not considered to be taken out of action and do not suffer from injuries. However, your opponent wins the battle regardless of the victory conditions.

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2. Make Panic Tests

Starting with the player with initiative, both players are required to take a Panic test for every fighter that meets one of the following conditions:

  1. The fighter’s warband is wavering
  2. The fighter is within 1” of an enemy fighter that causes fear

<aside> <img src="/icons/die6_gray.svg" alt="/icons/die6_gray.svg" width="40px" /> Panic Test

Roll one D6: