Whenever an enemy fighter is activated within 1” of this fighter, they must make a Panic test (see ’The Morale Phase’). If the check fails, that enemy becomes panicked and must subtract 1 from all hit rolls until the end of the battle round. In addition, this fighter is immune to panic and never has to take panic tests.
Enemy fighters that are activated within 1” of this fighter counts as panicked unless they succeed with a morale check.
Fights Ogre
Panics
End of battle round, panic disappears